![]() ![]() The levels are brand new, but with only six zones this time around. Two extra power-ups are introduced: the Rocket Shoes, which blast Sonic off through the air in a straight line, and the Pogo Springs, which allow you to bounce up to higher platforms. Sonic’s gotten a couple of new moves: the Spin Dash from Sonic 2, which allows you to charge up a rolling ball from a standstill, and the Super Peel-Out from Sonic CD, which gives you a quick burst of momentum at the cost of leaving yourself vulnerable. Sonic Chaos is another 2D platformer, but once again, it makes a few changes to the gameplay. Robotnik by collecting the other five Emeralds! Sonic and Tails arrive on the scene, and set out to stop Dr. He’s already gotten the red Emerald, which has caused the others to vanish into another dimension and South Island to start sinking into the sea. ![]() In his latest scheme to conquer the world, Dr Robotnik has decided to start going after the Chaos Emeralds, powerful gems hidden within South Island. While this leads to a unique game mechanic, Sonic Chaos ends up being less exciting, and less frustrating, than before. ![]() Ltd, who continued to mimic the Mega Drive games in aesthetics and gameplay. One of these was Sonic Chaos: the first original Sonic platformer for 8-bit systems, and the last Sonic platformer to be officially made for the Master System. ![]() While the SEGA CD add-on got the cult classic Sonic CD, the only other games released were spin-offs. 1993 was a big year for Sonic when it came to multimedia ventures, but it was relatively quiet on the games front. ![]()
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